miffi and i are going to record some reference shoots for the animation of the gecko 3D model i recently made^^ i scribblet a bit arount but for the real deal he doesnt have to wear something like that ^^”
This is the newest character i´m modeling, its intended to be a leopard gecko… next on the list is the uvmap and a decent texture :D
My new corn snake Kate, she looks like a koi and gets on well with the other three snakes Fry, Wilma and Noodles :D
I figured out how to import a animated camera from Cinema4D into the UDK :D worked pretty nice ^^ Now i have a complete workflow for creating cutscenes.
The last couple of days i played around with the vegetation and the look of the game, so i added a depth of field effect and some other details that help me shape a unique style :D next on my list is to unwrap the uvmap from the little dragon and give him his final skin :D
First scene i build for my new(-ish) game-developement project, my goal is to create an interactive childrensbook/adventure (okay, it could be more suited for adults when its done… who knows^^)
Some birds are not meant to be caged, that’s all. Their feathers are too bright, their songs too sweet and wild. So you let them go, or when you open the cage to feed them they somehow fly out past you. And the part of you that knows it was wrong to imprison them in the first place rejoices, but still, the place where you live is that much more drab and empty for their departure.